The Pattern

The Pattern

The Pattern

of Sin

of Sin

of Sin

An interactive journey into unconscious behavior.

Role

Creative Designer

Tools

TouchDesigner, Creative Coding

Type

Interactive design

The seven deadly sins, reinterpreted as unconscious patterns of behavior, not moral judgments.

Meeting the Shadow.

Meeting the Shadow.

Meeting the Shadow.

My graduation project at Shenkar is an interactive installation inspired by Carl Jung’s The Red Book and the concept of the Shadow. As participants move, the system analyzes their behavior in real time and reveals the pattern, and the sin, that best reflects the way they moved.

Context

Graduation project, Shenkar

Format

Interactive installation

Tools

TouchDesigner, MediaPipe

Role

Concept, interaction, visuals

01

Seven sins, seven behaviors

Each sin was translated into a specific movement pattern and its own generative visual language.

02

Your body becomes the input

The system tracks how you move, through speed, position, repetition and intensity, and uses that behavior to identify a pattern.

03

From project to exhibition

The installation was built as a fully working experience and exhibited at Shenkar’s Graduation Exhibition.

Reveal, don’t judge.

Reveal, don’t judge.

Reveal, don’t judge.

Sin usually comes with a verdict. The challenge was to show people something true about their behavior without telling them they were wrong, so the result feels like a mirror and not a trial.

Speed

Posture

Repetition

Intensity

One body, seven languages.

One body, seven languages.

One body, seven languages.

Each sin has its own generative visual language, built from real-time geometry and driven by the way a person moves.

Wrath

Greed

Envy

Lust

Pride

Gluttony

Gluttony

Sloth

Enter, move, be seen.

Enter, move, be seen.

Enter, move, be seen.

Enter

A quiet question opens the experience: are you ready to meet your shadow?

Move

The visuals respond to the body in real time.

Reveal

One pattern, and one sin, becomes clear.

You thought you were controlling it. But every movement revealed something about you.

Reflect

A final line turns the result into a thought, not a verdict.

A nervous system in nodes.

A nervous system in nodes.

A nervous system in nodes.

Built in TouchDesigner, with MediaPipe tracking the body and feeding the network.

Flow logic: hand and pose tracking, keyboard callbacks, timers and an overlay switch that moves between the welcome, deeper and thank-you screens.

Seven parallel branches inside the MediaPipe container, each with its own geometry, analysis and text composite.

A pool of generated text lines per sin, switched into a single output that appears on screen.

From interface to ritual.

From interface to ritual.

From interface to ritual.

The early prototype showed numbered key hints, [1] YES and [2] NO. In the final build the hints are gone, so the first screen reads as a quiet question and not as software.

Prototype

Final

Shenkar Graduation Exhibition.

Shenkar Graduation Exhibition.

Shenkar Graduation Exhibition.

The installation lived in a small dark room with a single screen, where visitors stepped up, leaned in and watched their own movement turn into form.

You looked into the shadow.

You looked into the shadow.

You looked into the shadow.

The shadow looked back.

© 2024 Valeria Partigul

© 2024 Valeria Partigul