
An interactive journey into unconscious behavior.
Role
Creative Designer
Tools
TouchDesigner, Creative Coding
Type
Interactive design
My graduation project at Shenkar is an interactive installation inspired by Carl Jung’s The Red Book and the concept of the Shadow. As participants move, the system analyzes their behavior in real time and reveals the pattern, and the sin, that best reflects the way they moved.

Context
Graduation project, Shenkar
Format
Interactive installation
Tools
TouchDesigner, MediaPipe
Role
Concept, interaction, visuals
01
Seven sins, seven behaviors
Each sin was translated into a specific movement pattern and its own generative visual language.
02
Your body becomes the input
The system tracks how you move, through speed, position, repetition and intensity, and uses that behavior to identify a pattern.
03
From project to exhibition
The installation was built as a fully working experience and exhibited at Shenkar’s Graduation Exhibition.
Sin usually comes with a verdict. The challenge was to show people something true about their behavior without telling them they were wrong, so the result feels like a mirror and not a trial.
Speed
Posture
Repetition
Intensity

Each sin has its own generative visual language, built from real-time geometry and driven by the way a person moves.

Wrath

Greed

Envy

Lust

Pride


Sloth

Enter
A quiet question opens the experience: are you ready to meet your shadow?

Move
The visuals respond to the body in real time.

Reveal
One pattern, and one sin, becomes clear.
You thought you were controlling it. But every movement revealed something about you.
Reflect
A final line turns the result into a thought, not a verdict.
Built in TouchDesigner, with MediaPipe tracking the body and feeding the network.

Flow logic: hand and pose tracking, keyboard callbacks, timers and an overlay switch that moves between the welcome, deeper and thank-you screens.

Seven parallel branches inside the MediaPipe container, each with its own geometry, analysis and text composite.

A pool of generated text lines per sin, switched into a single output that appears on screen.
The early prototype showed numbered key hints, [1] YES and [2] NO. In the final build the hints are gone, so the first screen reads as a quiet question and not as software.
Prototype
Final
The installation lived in a small dark room with a single screen, where visitors stepped up, leaned in and watched their own movement turn into form.


The shadow looked back.